Superb! Nice job. Not showing the boy's face was a smart choice and the animation was terrific. Sound/music was good, too. I enjoyed it very much.
Funny! Nice animation, too. :)
Ok, this was cute. :) I smiled. My favorite was Toad getting kicked in the balls.
Surely you could find a music loop that is a little bit longer? Music sounds cool at first but gets really annoying after about 1 minute. The game itself is also a bit short on ideas -- you basically touch things as many times as you can and get home before the clock runs out. Switch costumes, do it again ... switch costumes, do it again ... maybe there could also be some Pacman style enemies to avoid? (Maybe as bigger kids trying to steal your candy?) That would make the run-around-touching-things much more engaging. :)
Thanks for the feedback,
will maybe implement some off the ideas in a sequel
So, this is kinda fun to play and certainly looks good (though I agree with racerlion that it would be nice if the music changed at some point. I would prefer the current music to be for the title screen/end of level screen only (nice sounding as it is) with something less intense while you are actually playing the level.)
Also, why did you put the dollar signs after the numbers? It's written $500, not 500$. :)
This is almost a fun game ... I had one moment of joy on level 7 where I was really low on hit points coming into the level and I actually had to develop a run/jump/slash strategy to get past the boss (rather than the stand next to the boss and whack the space bar repeatedly "strategy" that got me through levels 1-6.) I came close to beating him, but failed. Then, I hit the pause button to get a beverage, resumed and the game froze, so I restarted and then level 7 was really easy because I was starting with 100 HP rather than the low amount I was starting with before. SO, point being ... this would be a fun game if the difficulty were higher! Letting people just stand next to the boss and hit the spacebar mindlessly is not the way to make a fun game. I think the player should start each level with a set number of HP, regardless of how many HP you have leaving the previous level. That way, you could more accurately control how difficult/easy each level is ... and/or give the boss some kind of attack that he can only do if the player is standing at close range for more than a moment.
Anyway, the graphics are good, the music is also very good (but you don't say who made it...?) and it would be a fun game if you could make the challenge higher and also if there was any difference between the bosses besides physical appearance/name/how many HP you lose when they hit you.
OK, here's my interpretation: it sounds like the idea is that there is a scene going on for 4 minutes or so and occasionally we get some static, and that is when the ghost is passing through? If that's the idea, then the idea itself is good, but this felt to me like about 2 minutes of music stretched out to 4 minutes of time. If a song is going to go 4 minutes, I think it either needs to "go somewhere" eventually, or at least, lead us to believe it's going somewhere. This song coasts along very casually for the entire duration ... the sound itself is good, but I didn't feel like there was any reason for it to be 4 minutes long. Looking at your comments, I can see that you've layered together more elements than you have previously, and that's good, it probably is a more interesting sound than you had previously ... but there's still a difference between creating an good sound (which you did!) and creating a song that makes us feel like we are going somewhere emotionally or telling a story (which I don't think you did). That's not bad, but it's not complete, either. :) I think you should consider revising it so that every time the ghost passes through, the intensity of the music picks up ... as if we are getting increasingly nervous about the ghost we notice passing through. That would tell a more compelling story.
Of course, if my interpretation wasn't your intention ... please tell me what the intention was. I like the general sound, but like CeeeX, I'm left unsatisfied and with questions when the song ended.
Actually, I didn't really have a specific image in mind when composing this. Generally, I put together sounds that I find appealing, and it's only after I'm a good way through the piece that I give it a title corresponding to the images that come to me on hearing it.
In general, I don't really listen to music for specific imagery or interpretations--I have more of an abstract emotional response. I'm sorry if I gave you the wrong impression with my title.
All the same, I appreciate the thought you put into this review, and I'll keep it in mind. I was certainly concerned that the piece might be unfocused or overly repetitive, and it's good to hear constructive criticism in this area. And I'm glad you liked the sound, even if it wasn't quite your cup of tea otherwise.
Cool sound here, love the instruments and the vocals were great -- only part I wasn't crazy about was the repeated vocal at 2:17 or so ... I've never been a fan of the 'do something repetitive slowly then double the speed of it, then double the speed of it again' that happens so often this kind of music. (Although I loved the vocals just before this moment). I think the reason I don't like that trick is that I've heard it so much, as soon as it starts I know exactly what's gonna happen in the next few seconds of music before it happens. Just as I was feeling like "hey, this is really drawing me in", then it's "oh, yeah, there's that required element that everyone seems obligated to do in a song like this." BUT that was a short moment in an otherwise great track. Nice job, my friend. :)
Great sound, love the combination of instruments you used. I also enjoyed the chromatic elements that popped in every now and again. It all sounds fantastic, I just wonder if the end could build to a clearer conclusion a bit more ... it sounds like an intense 5 minutes of fighting ... but what was the outcome of facing this danger? Did we win? Did we lose? I can't tell from the music. Maybe this isn't a fair thing to pick on, since, if someone used this track in their game, the video/story would clarify the outcome and maybe leaving it open ended keeps the track more versatile, so I still give it a 5/5 ... but listening to it as a stand-alone piece of music, it seems we have no conclusion and are left wondering what happened when we 'faced the danger'. :)
Your artwork is amazing ... the color and feeling of depth in this one is particularly nice.
Thanks so much! I tried a new technique of painting which made me focus on the depth the most. Glad it payed off :D
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.