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LeoMDK

10 Game Reviews

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Surely you could find a music loop that is a little bit longer? Music sounds cool at first but gets really annoying after about 1 minute. The game itself is also a bit short on ideas -- you basically touch things as many times as you can and get home before the clock runs out. Switch costumes, do it again ... switch costumes, do it again ... maybe there could also be some Pacman style enemies to avoid? (Maybe as bigger kids trying to steal your candy?) That would make the run-around-touching-things much more engaging. :)

matpg responds:

Thanks for the feedback,
will maybe implement some off the ideas in a sequel

So, this is kinda fun to play and certainly looks good (though I agree with racerlion that it would be nice if the music changed at some point. I would prefer the current music to be for the title screen/end of level screen only (nice sounding as it is) with something less intense while you are actually playing the level.)

Also, why did you put the dollar signs after the numbers? It's written $500, not 500$. :)

This is almost a fun game ... I had one moment of joy on level 7 where I was really low on hit points coming into the level and I actually had to develop a run/jump/slash strategy to get past the boss (rather than the stand next to the boss and whack the space bar repeatedly "strategy" that got me through levels 1-6.) I came close to beating him, but failed. Then, I hit the pause button to get a beverage, resumed and the game froze, so I restarted and then level 7 was really easy because I was starting with 100 HP rather than the low amount I was starting with before. SO, point being ... this would be a fun game if the difficulty were higher! Letting people just stand next to the boss and hit the spacebar mindlessly is not the way to make a fun game. I think the player should start each level with a set number of HP, regardless of how many HP you have leaving the previous level. That way, you could more accurately control how difficult/easy each level is ... and/or give the boss some kind of attack that he can only do if the player is standing at close range for more than a moment.

Anyway, the graphics are good, the music is also very good (but you don't say who made it...?) and it would be a fun game if you could make the challenge higher and also if there was any difference between the bosses besides physical appearance/name/how many HP you lose when they hit you.

Well, this game looks nice and it's ok to play for 3 minutes or so, but is there any incentive to play it longer than that? Maybe there could be a time limit, at least? A way to die? Some kind of challenge other than reversing direction very slowly? (I agree with others that challenge should never come from the controls) Also, my game froze on level 4, both times, too. Canon in D is probably the most overused song in the history of overused songs, but weddings are one of the main reasons why, so I suppose it's a fitting choice for a Valentine's Day game and the 8-bit rendition was fine ... but maybe there could be more than just that one song?

This reminded me of one of those unauthorized bible games released during the last days of the NES. You know ... the kind that came in those weird light blue cartridges. Anyway, thanks for sharing and it COULD be a fun game, but I think a lot more is needed first.

Again, high marks for the music/atmosphere/artwork. Count me as someone who is definitely not a fan of the way it ended. The idea of "nothing you do really matters because no matter what, you lose in the end" is fine for a story, but is bad for a game because games are PLAYED, not read/watched. There should always be a way to win a game (otherwise it's not really a game.) Anyway, despite the ending I still love the whole series and think it's the best thing I've seen on Newgrounds so far. Congrats on the whole project and I can't wait for what's next!

The sound/music/atmosphere in these Alice is Dead games is absolutely perfect.

The game is visually very attractive and I enjoy the sense of humor throughout! ... The game play was kind of unique (at least, I've never played a point-n-click adventure game with that much "action" in it) ... so that was pretty cool. Again, I enjoy a game with a sense of humor. Maybe he could walk a lot faster, though? Slow walking is always a bit tedious to me in games.

Now, the music ... is SO repetitive ... the title screen "track" is just a 4-bar loop (and a pretty boring one at that). The first track of the game is longer and more varied, but still pretty boring. The faster, electronic stuff that starts at the first battle is more engaging, at least, but also very short and repetitive. I'm only harping on the music because the visuals are so good that the great atmosphere you created with artwork and animation is brought down by music that doesn't measure up. It's visually beautiful, you yourself mentioned how proud you are of the appearance of it (you're correct) and because of that, it deserves to be supported by much better music.

Anyhow, overall I think its fun to play, very nice to look at, but wish it sounded better. :) I give it 4 stars, would be higher if it was nice on the ears, too.

This game looks and sounds beautiful! Kudos to the people responsible for the artwork and music. I found the game fun to play and the tone is sufficiently eerie, but I wish there was a bit more to the gameplay. It's a fun distraction, at least. :)

Well done! Genuinely creepy ... great effect with the music. Going on to episode 2 & 3 ... love it so far.

I loved this game -- great style, sense of humor and was easy to control. I didn't find the the horse-riding part to be frustrating at all ... challenging, yes, but not frustrating. Great game, I just wish it was longer! Hope there's a sequel ... er ... another prequel?

Pianist, instructor, vocalist, theater music-director, film & game composer/arranger living in southern Maine, USA.

Age 42, Male

Musician

USM School of Music - BA

Maine, USA

Joined on 12/27/12

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